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Introducing FTUtils: Open Source Utilities for iPhone Developers

For my Core Animation presentation at 360idev last year, I created a bunch of sample code to show how simple and powerful Core Animation is. I also promised that I would update the sample code with even more advanced examples. That has not really happened (yet!), and it is time for me to atone. I [...]

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Core Data Tips for iPhone Devs Part 1: Command Line Shortcuts

I recently finished migrating the data management backend for all of my games to Core Data from a custom sqlite implementation. This is part of my commitment to use more Apple APIs where it makes sense, and this one made a lot of sense. While the migration took me a couple of days, the benefits [...]

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Core Animation: Hands-On @ 360idev. Yes, There is More!

I was surprised and excited to see the standing room only turnout for my in depth Core Animation talk at 360idev this week. I thought it would be a popular topic, but Collin really got people fired up to learn more during his introductory talk. I was able to cover quite a bit of material [...]

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