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Custom Fonts on the iPad and iOS 4

In the old days (you know, before the iPad and iOS 4), text layout in iOS was not for the faint of heart. A developer who wanted more than UILabel could provide was forced to manually layout and draw text with Quartz. Those days are gone now thanks to Core Text and it sibling CATextLayer. […]

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Fun With Core Animation: Shutter Transition

It’s all over the Twitter now that I forgot about my first #idevblogaday post. So, in the interest of hitting my deadline (and keeping my slot), this post will be quick. I’ll also keep the subject matter squarely in my wheelhouse: Core Animation. While preparing the material for my half-day workshop at iPhone/iPad DevCon at […]

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Introducing FTUtils: Open Source Utilities for iPhone Developers

For my Core Animation presentation at 360idev last year, I created a bunch of sample code to show how simple and powerful Core Animation is. I also promised that I would update the sample code with even more advanced examples. That has not really happened (yet!), and it is time for me to atone. I […]

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Core Animation: Hands-On @ 360idev. Yes, There is More!

I was surprised and excited to see the standing room only turnout for my in depth Core Animation talk at 360idev this week. I thought it would be a popular topic, but Collin really got people fired up to learn more during his introductory talk. I was able to cover quite a bit of material […]

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