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It’s All in the Tools — 360|iDev 2012

Today I gave a presentation at the wonderful 360|iDev conference in Denver, CO. This is my 5th consecutive 360|iDev, and the conference and community here are as strong as ever. This year’s talk was all about the various developer tools available to iOS developers on the Mac. You can download the slides below, and the […]

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iPad and iOS 4 Custom Font Loading

Based on the response I received to my last post about Custom Fonts on the iPad and iOS 4, iOS font handling and Core Text are a bit of a mystery to many iOS developers. Because of that, I’ll focus on Core Text for my next few #idevblogaday posts. This week, the spotlight is on […]

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Custom Fonts on the iPad and iOS 4

In the old days (you know, before the iPad and iOS 4), text layout in iOS was not for the faint of heart. A developer who wanted more than UILabel could provide was forced to manually layout and draw text with Quartz. Those days are gone now thanks to Core Text and it sibling CATextLayer. […]

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Fun With Core Animation: Shutter Transition

It’s all over the Twitter now that I forgot about my first #idevblogaday post. So, in the interest of hitting my deadline (and keeping my slot), this post will be quick. I’ll also keep the subject matter squarely in my wheelhouse: Core Animation. While preparing the material for my half-day workshop at iPhone/iPad DevCon at […]

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Introducing FTUtils: Open Source Utilities for iPhone Developers

For my Core Animation presentation at 360idev last year, I created a bunch of sample code to show how simple and powerful Core Animation is. I also promised that I would update the sample code with even more advanced examples. That has not really happened (yet!), and it is time for me to atone. I […]

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