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It’s All in the Tools — 360|iDev 2012

Today I gave a presentation at the wonderful 360|iDev conference in Denver, CO. This is my 5th consecutive 360|iDev, and the conference and community here are as strong as ever. This year’s talk was all about the various developer tools available to iOS developers on the Mac. You can download the slides below, and the […]

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Introducing FTUtils: Open Source Utilities for iPhone Developers

For my Core Animation presentation at 360idev last year, I created a bunch of sample code to show how simple and powerful Core Animation is. I also promised that I would update the sample code with even more advanced examples. That has not really happened (yet!), and it is time for me to atone. I […]

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Core Data Tips for iPhone Devs Part 1: Command Line Shortcuts

I recently finished migrating the data management backend for all of my games to Core Data from a custom sqlite implementation. This is part of my commitment to use more Apple APIs where it makes sense, and this one made a lot of sense. While the migration took me a couple of days, the benefits […]

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Core Animation: Hands-On @ 360idev. Yes, There is More!

I was surprised and excited to see the standing room only turnout for my in depth Core Animation talk at 360idev this week. I thought it would be a popular topic, but Collin really got people fired up to learn more during his introductory talk. I was able to cover quite a bit of material […]

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